During an interview with GQ, Dead Space’s senior producer, Phil Ducharme, and creative director, Roman Campos-Oriola shared that they are interested in exploring new ideas. On the topic of coming back to the series in the future, Ducharme said that “it’s a hope that we have. There is interest on my side and I think on Roman’s side in exploring Dead Space more. There are ideas, that’s for sure.” Ducharme continued by saying after making sure the remake launches with as few technical errors as possible, they’re going on vacation. When they return, they’ll sit down with EA to discuss the future of Dead Space.
The developers also discussed how the horror genre was niche in the mid-2000s, but they think that the original game pushed horror in the direction of success “before it disappeared off the map,” adding that the timing is now right for Dead Space’s return.
The series went away years ago following the shift from less horror, more action, co-op and even microtransactions that lost the goodwill of the fanbase.
I may not love the genre, but it’s nice to see an offline single player horror game doing well in a world where asymmetrical multiplayer horror games are popular.
Unlike Dead Space though, Redfall is going to require an online connection, even when you want to play it alone. On the official Redfall FAQ, the new requirement states that a “persistent online connection is required” for single-player and co-op, and that a Bethesda.net account will also be necessary.
This isn’t an unusual move, as many modern games require some form of an online check-in as an anti-piracy measure–or progression fairness to keep the playing field level when joining friends in co-op in Redfall’s case–although this form of DRM has drawn criticism for adding extra steps to single-player titles. Back 4 Blood initially required a persistent online connection when it first launched if you were planning to play alongside AI teammates, but a later patch added an offline story mode for the game.